It feels very strange.īreath of the Wild is one of those games with an inverse difficulty curve. Also, since so much emphasis in the game is put on climbing over mountains and other terrain, mounts ultimately become almost worthless and can’t go with you most of the time. However there are several animals you can’t ride even though it seems like one should be able to. Mounts seem to be given a lot of attention in Breath of the Wild, at first glance. Most of the time you’re just handed a bit more pocket change which, in this large game, isn’t nearly as big a deal as you may think since there are many ways to earn moolah. Zelda games over the years have conditioned players to do well in minigames and to complete quests in order to obtain great items, but in Breath of the Wild that’s rarely the case. The sidequests and minigames almost always lack any meaningful reward, making them virtually pointless. The other characters are quite bland and seem to lack the typical Zelda charm with few exceptions. Everyone may have a favorite of the four Champions, but once they start talking, the terrible voice acting really ruins them. There aren’t that many of them, and the ones you do encounter aren’t very likeable. The characters also leave much to be desired. The self-contained story is also not very interesting because it’s extremely basic and the in game flashbacks don’t add any real exciting revelations. Like what is a Calamity Ganon and how does it tie back to the regular Ganondorf? Maybe these shortcomings will be explained in the future, but for now everything seems like some sort of Zelda fanfiction because it’s so far removed from direct connections to the other games which is downright unheard of for a console 3D Zelda title. Not only is its current placement on the timeline left intentionally vague, but many things aren’t explained. To start off, the story in Breath of the Wild is not very good at all. That said, these few great elements don’t make up for the shortcomings of the rest of the game. Guardians are great villains that can really strike fear into players, so that was pulled off exceptionally well. Gliding through the world is also fun, and the way you can get creative with the limited Sheikah Slate toolset is fantastic. The DLC is also very good with those Shrines being some of the best in the game. The general combat is also well done, and the Shrine system is a great way to compliment dungeons in the Zelda world. Additionally, the Wolf Link Amiibo is awesome, even if it sadly doesn’t scale well much farther than the early areas of the game. Amiibo functionality is also great, giving players access to a ton of exclusive items. For starters, the Great Plateau is an excellent starting area that does a good job at teaching players how the game will ultimately work. If you’ve been a fan of the site for some time, you probably know my feelings on Breath of the Wild, but for its third anniversary I thought it was time to finally sit down and explain my full list of problems.īefore I dig in I do want to share some of the good things I found in Breath of the Wild. However, the title exudes flaws and leaves so much to be desired from a game in the Zelda series. The Legend of Zelda: Breath of the Wild is one of the most critically acclaimed games of this generation.
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